Course overview
VR (Virtual Reality), MR (Mixed Reality) and AR (Augmented Reality) are technologies that are quickly changing the way we consume media, play games, educate, and communicate. In this course students will learn key skills associated with designing and developing software for these platforms and will experience these technologies through hands-on play. Putting emphasis on production workflow and effective design, students will learn how to create digital assets for XR systems (3D models, textures/materials, sounds), as well as learn how to import these assets and apply interactivity in game engine.
- Module 1
- Module 2
- Module 3
Course learning outcomes
- Build digital assets (such as 3D models, textures/materials, and sounds) specific for XR platforms
- Identify and implement appropriate design methodologies for immersive technology development, especially from a physiological perspective
- Apply foundational literacy in game engine use, asset management and development pipelines
- Effectively design an immersive XR experience
Fee calculator
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The Student Contribution amount displayed below is for students commencing a new program from 2021 onwards. If you are continuing in a program you commenced prior to 1 January 2021, or are commencing an Honours degree relating to an undergraduate degree you commenced prior to 1 January 2021, you may be charged a different Student Contribution amount from the amount displayed below. Please check the Student Contribution bands for continuing students here. If you are an international student, or a domestic student studying in a full fee paying place, and are continuing study that you commenced in 2025 or earlier, your fees will be available here before enrolments open for 2026.